SimCity finally allows modded content

This is a red letter day for city-builders. Maxis has officially rolled out mod support for SimCity – and while there’s a strict set of guidelines, it’s still something to celebrate.

The development team announces:

Maxis and Electronic Arts (“EA”) have a long tradition of supporting the creativity of our community. We’re so excited to see the new ground many of you are breaking with SimCity Modding that we wanted to do something that would make it easier for you to continue to create amazing stuff. We’re putting this policy in place to ensure that our guidelines on Modding are clear and that all of our players get to enjoy SimCity their own way while also maintaining the safety and integrity of the SimCity experience. What comes next is up to you, our players. We hope the SimCity Modding community continues to grow and we’re looking forward to seeing what you create.

Simply put: If you own an authorised copy of SimCity, you also now have “a personal, revocable, limited, non-exclusive, non-transferable, and non-commercial license to use and display the SimCity Content and to create derivatives based on the SimCity Content solely in connection with the Mod”.

SimCity: Purple Line In Industrial Tech Map Mod by MaxisGuillaume

SimCity: Purple Line In Industrial Tech Map Mod by MaxisGuillaume
More information?

The rules are (mostly) rather common-sense: Don’t mess with the game’s multiplayer elements, and don’t compromise the integrity of the game itself. You’re also advised to stay well away from adult content (of course) and copyrighted material – including using music files from SimCity.

  1. Mods must not jeopardize the integrity of the gameplay or harm the experience of others. Mods that affect the simulation for multiplayer games and multiplayer features, such as leaderboards or trading with other players, are not allowed.
  2. Mods must not infringe any copyright, trademark, patent, trade secret or other intellectual property right of any third party and will not include content that is unlawful, tortious, defamatory, obscene, invasive of the privacy of another person, threatening, harassing, abusive, hateful, racist or otherwise objectionable or inappropriate. SimCity has an age rating of ESRB Everyone 10+ and PEGI 7, and similar ratings from other ratings boards around the world. EA requires that Mods not include any material that would not be allowed under these ratings.
  3. Mods may not modify any .com, .exe, .dll, .so or other executable files.
  4. The terms and conditions of SimCity EULA and EA’s Terms of Service are specifically incorporated into this policy by this reference. In the event that the terms of this policy are in conflict with the terms of the SimCity EULA or EA’s Terms of Service, the terms of this Policy shall supersede and govern over any such conflicting terms.
  5. To maintain the integrity of SimCity and ensure the best possible gaming experience for our players, EA reserves the right, in its sole discretion, to revoke permission to use, distribute or make Mods at any time, to disable any Mod within SimCity and to take disciplinary action against players who harm the experience of others.

While you’re not allowed to sell your mod (all modifications must be non-commercial and distributed free-of-charge), you are invited to share your creations through the Community-Created Content Forum.

We’ll keep an eye out for cool things, and will definitely let you know as soon as we spot a SimCity offline-only mod – something we’ve been wanting since the game launched last year.

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