New Carmageddon tech keeps you in suspension

There’s a new Carmageddon game in the works: Carmageddon: Reincarnation, headed to PC and next-gen platforms some time this year. The team at Stainless Games is already back at work, and want to show off what they’ve made!

This is what Patrick has been getting up to – he’s the guy responsible for “car dynamics code, damage and STUFF”. While it’s a very early tech demo, fans of the original game miiight be able to recognise the level it’s on – there are elements from the original coastal levels tucked away in here, too.

Developer Sim offers some words of advice:

  • THIS IS A SUSPENSION TEST – this video is STRICTLY a suspension test video, and we’d ask you to treat it as such.
  • PRE ALPHA VISUALS – the level has its base textures applied, but still needs extensive additional work now that the mega-texturing is available, plus much additional accessorizing, finessing and playing about with. The lighting levels are not set correctly yet. In short, it’s all PRE ALPHA.
  • TWISTER – the Twister was selected as the most appropriate of our current crop of cars for Patrick to use to tweak the fully independent suspension setup. The chassis and suspension component mesh is complete, but the bodywork has still got to be finally tweaked, detailing added, and finally note that ALL the textures/materials are WIP.
  • HIGHLIGHTED SUSPENSION – Batwick purposely asked for the suspension components to be coloured in bright high-visibility materials because he needed to be able to see it clearly as he worked on the code, and we have kept this material colouring in the video, so we can more clearly demonstrate the individual moving parts to you. There’s currently no smoothing applied to the components either – so that the facets of elements like the drive shafts more clearly indicate their rotation (for testing porpoises).
  • FIXED CAMERA – we’re using the “Car Inspection Cam” in this video, which pivots around the centre of the car and has none of the nice elasticity of the normal 3rd person camera – this is in order to concentrate the view on the suspension. It also means that you only get a “tease” view of the scene… ;D

Sim also explains that Stainless is about to enter crunch mode before the game’s Early Access release – Carmageddon: Reincarnation is due out sometime in the first quarter of this year.

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