That noise you can hear is fanboys squealing over the revelation that Nidhogg will be released in less than two weeks. We were promised the super-intense two-player duelling game in 2013, but a few extra days is nothing, right?
In case you missed it, Nidhogg is a swordfighting game that indie fans have been super-excited about for nearly four years now. Designer Mark Essen was commissioned back in 2010 by NYU Game Center to create a game for the No Quarter exhibition. Since then, we’ve been waiting patiently for our chance to explore the theory that one (well-placed) blow can kill.
If you’re not yet familiar with Nidhogg, it’s a deceptively simple sidescroller. Two players face off, as fencers with pixelated swords. A simple touch can be enough for instant death, but if you match your opponent’s guard, you’re safe. That’s it.
Of course, if you want to do more than that, there’s the opportunity to jump, run around, slide, throw your sword, taunt your opponent, and try not to get stabbed in the back. And it’s all over in a matter of seconds, before you do it again.