FTL: Faster Than Light expands, hurtles onto iOS

Want more FTL? Want on-the-go FTL? You’re in luck! Subset Games has officially revealed new expansion FTL: Advanced Edition – and if that’s not enough, an iOS version of the award-winning roguelike is zooming its way over to iOS in early 2014.

Some of the details you might be able to spot in that trailer:

  • Mind Control System: Temporarily turn enemies into allies. Force a boarder to repair the damage they just did, or have the enemy pilot sabotage their own helm.
  • Hacking System: Lockdown and disrupt enemy systems. Unique effects for each system, ranging from forcing a teleporter remove boarders to making the medbay damage instead of heal.
  • New Sector and Events: Our writer Tom Jubert has returned along with special guest writer Chris Avellone (of Planescape fame), who managed to find some time for us between his work on Project Eternity and Wasteland 2. They’ve been helping us add a new sector and scatter new events throughout the rest of the game.
  • New Weapons and Effects: Many new weapons that take advantage of new mechanics: overcharging to increase the number of volleys, stun effects to freeze crew, and area effect targeting, to name a few.
  • And more systems, drones, augments, enemy ships, enemy layouts, and hostile environments. All of which we’ll be sure to talk about more in the coming weeks!

At this stage, the game is only planned for second-generation (or newer) iPads and iPad minis – if you’ve got a different device or aren’t fond of Apple technology, you’ll have to wait. The two-man team behind the scenes explains:

For now, the answer is that we hope to get it on all tablet devices but do not know for sure. When we first released FTL, we did so on three operating systems simultaneously and it was a gargantuan task for a two man studio to accomplish. Learning from the difficulties of the past, we’re trying to preserve our sanity by focusing on one system at a time. Expanding tablet support will be our next highest priority, but we don’t want to make any promises (or rejections) until we’re 100% sure of the outcome.

If you’ve never played FTL, here’s our preview from August, and an interview with developer Justin Ma – but if that’s all too much reading, go pick up the game for $10, DRM-free!

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