Australian gamers, or international fans who have capped data plans beware: PlayStation 4 games are big. Killzone: Shadow Fall is reportedly nearly 40GB “out of the box” – although you’ll be able to play the game after snagging “just” 7.5GB from the servers.
Guerrilla Games technical director Michiel van der Leeuw explained to Eurogamer that the reason for the size is – simply – the serious amount of in-game textures that are used. And if you think that ~50GB is big, Leeuw points out that, at its largest, the game was a whopping 290GB in size.
We had to completely re-architect how we deal with data. And we did a lot of work—this is actually something I’m extremely proud of—to optimise our disc access pattern. Sony made special libraries for us because we were the first ones hitting these sort of problems. I think it’s something that a lot of people will need to be doing in the future.
Shadow Fall uses Sony’s new PlayGo system – so you can play the game while it’s still downloading. In most instances, that initial footprint will be much smaller, but – given the size of Guerrilla’s latest outing, you’ll need to wait a while to jump in.
Once you’ve got the game though, it’ll all happen very quickly. Guerrilla is taking pride in being one of the first games for the new generation, and it’s re-setting a lot of the rules.
You insert the disc and go straight to menu. People here worked very hard… We had to ask legal and Dolby, the epilepsy warning stuff, the logos from Havok – we had to negotiate with them that we could put it in the credits and not the title screen… All the rules are built around the previous generation. I’m really happy that we’re one of the first ones in, and I hope it’s an example that people are going to follow.
Killzone: Shadow Fall launches alongside the PlayStation 4 next month – November 15 in North America and November 29 in Europe and PAL other regions.