Watch_Dogs delayed – now due mid-2014

If you were looking forward to hacking Chicago next month in Watch_Dogs, you’ll be waiting a little while longer, as Ubisoft announces the gritty cyber-realistic drama needs a little more time in development. The revised date? First half of 2014.

Watch_Dogs has been in development at Ubisoft Montreal since 2009 and was meant to hit shelves as early as November 19th on current-gen hardware. The delay – of around four months – is necessary to create “something that embodies what we wanted to see in the next-generation of gaming”, says the development team.

The statement also explains that the eleventh-hour nature of the delay was inevitable:

We know a lot of you are probably wondering ‘why now?’ We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune every detail so we can deliver a truly memorable and exceptional experience.

Watch_Dogs had been used as a system seller for both Xbox One and PlayStation 4, with online retailers bundling the game with the new console as a selling point. Now that Ubisoft has pulled one of the most exciting launch titles, there has been some confusion over whether gamers would get their consoles on Day One.

Simple answer: Yes, you will. Amazon took to Twitter to reassure PS4 fans – “your console pre-order is still safe!” – but did not mention Xbox One. Other retailers are offering to ship the console separately, with the game following at release – or giving gamers the option to pick a new hardware/software bundle.

More details as the dust settles. In the meantime, to find out more about Watch_Dogs, be watching Player Attack this week for Jimmy the Geek’s interview with the game’s writer, Kevin Shortt!

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