Interactive storybook to explain The Witcher 3

CD Projekt RED is not known for its simplicity. The Witcher 3 is its most complex story yet – a whole bunch of inter-woven storylines cover the open-world setting. Many of them carry over from earlier titles in the franchise, and the developer acknowledges things can get a bit confusing – so here’s a solution.

All will be revealed – or explained, at least – in an upcoming animated, narrated storybook. There will also be a series of flashbacks to help bring you up to speed and remind you of choices you may have made earlier. The storybook will be accessed in-game and provides a handy retelling of Geralt’s main storyline.

Another potential issue is that of pacing, trying to keep things neat and tidy over an in-game world 35 times the size of The Witcher 2. The developers have introduced “event clusters” – a way to break down objectives and keep the rhythm of the game from getting monotonous and dull.

Similarly, quests are broken into different types and dotted across in-game regions, offering variety and interest. We have been promised an assortment of quest types, ranging from mini-games to monster hunters and everything in between.

The Witcher 3 is due out soon, for PS3, Xbox 360 and PC – for more information, check out the Player Attack preview!

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