In answer to recent rumours, Rockstar Games has announced that yes, the online portion of Grand Theft Auto V really will contain microtransactions, allowing you to buy in-game money with real-world cash.
In an impassioned open letter to fans, Rockstar thanks everybody for their response to GTA5, before detailing some of the updates that are headed our way in the near future.
There’s information on jobs, racing and sports in multiplayer, an apology-in-advance for the inevitable growing pains, and – importantly for nay-sayers – an explanation of how these microtransactions will work.
You can either quickly accumulate cash through profitable activities like knocking over armored cars, winning street races, doing stick-ups or a host of other cash-making endeavors – or if you’re the completely instant gratification type, you can choose to buy denominations of GTA$.
You’ll be able ot buy GTA$ through the in-game store, keeping everything nice and neat. The economy of the game world has been designed and balanced for the “vast majority” of players – those who will not fork out for extra cash. There’s no in-game paywall, and you will be able to experience the entire game without handing over any more money than your initial game purchase.
You don’t have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker.
We’re also reassured that the Online economy is balanced differently from the Story Mode economy, meaning that “most players” will be able to earn in-game cash much faster in multiplayer than they were able to playing by themselves.
Grand Theft Online kicks off October 1st for Xbox 360 and PS3 – you will need a copy of GTA5 to take part.