It’s a well-known “fact” that video game tie-ins for films are pretty average. Apparently, Star Trek: Into Darkness director JJ Abrams didn’t get the memo – he’s recently slagged off Digital Extremes‘ Star Trek, calling it “a big disappointment”.
To me the videogame could have been something that actually really benefitted the series and was an exciting, fun game with great gameplay.
Abrams tells Gamerhub that the cinematic team were involved in the early stages of the project, but dropped out when they realised that it “was not going in a place where we were going to get what we wanted”. The development studio continued working on the project “despite… y’know”.
For me emotionally it hurt, ‘cos we were working our asses off making the movie and then this game came out and it got – this isn’t even my opinion – it got universally panned and I think that it was something without question that didn’t help the movie and arguably hurt it.
That said, Abrams remains optimistic on the topic of video game / film adaptations, despite the evidence stacked against him. He muses that film tie-ins need to be more than “a marketing decision made by a room full of people that wanted to capitalise on a title”.
Abrams is currently working on (unrelated) projects with Valve.