In case you were thinking that EA had stagnated, only creating games based on the successes of previous titles and not actually creating anything new, Patrick Soderlund would like to set you straight.
We have six to eight completely new IPs in the works. The day we stop making new IP is when we go onto life support. We need to incubate new ideas and push creative boundaries.
The Executive vice president of the EA Games Label points out that even though the current line-up of big-name games is largely made up of sequels (Battlefield, FIFA, The Sims and Need for Speed come to mind), Titanfall is not the only “new” game the publisher is working on.
Soderlund’s interpretation of “new” is slightly different to what we might expect, though: In an interview with MCV, he’s lumped the Mirror’s Edge follow-up into that category – as it is “a revival done in a new way”. Similarly, Star Wars Battlefront “technically” isn’t a new IP, but it’s being treated as one in-house.
Regardless of whether these “new IPs” genuinely are titles we’ve never seen before – or just new versions of old favourites – Soderlund promises that the company is still willing to take risks, despite how it might seem on the surface.