Doom creator joins Oculus Rift as CTO

Industry legend John Carmack can add another title to his CV: Chief Technical Officer at Oculus, the company behind innovative VR headset Oculus Rift. Don’t worry, Carmack explains this new, full-time position is in addition to his role at id Software, the studio he helped create back in 1991.

John Carmack

John Carmack

The man considered by many to be the godfather of modern FPS (he helped to create Doom, Quake and Wolfenstein, after all), has been a long-time fan of Oculus, singing the praises of new technology including the Rift.

It seems the feeling is mutual: In a new blog post, the team at Oculus describes Carmack as a “pioneer, visionary and industry legend”.

There are very few people in the world that can contribute to the Oculus Rift and the future of virtual reality like John can.

The news comes just days after Carmack and id reassured fans that Doom 4 is still in development, while the future of Rage is also bright. The developer was quick to point out that his work at the studio continues – as does his aerospace project at Armadillo. He’s a busy man, but he loves his work:

I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. It’s certainly not there yet. There is a lot more work to do, and there are problems we don’t even know about that will need to be solved, but I am eager to work on them. It’s going to be awesome!

Carmack – one of the pioneers of 3D graphics – has been involved with Oculus in an informal capacity since day one, before the Rift even showed up on Kickstarter. “A true believer in the future of virtual reality,” he was the first developer to integrate Rift into a game – even though the hardware was just a prototype without an SDK.

I have fond memories of the development work that led to a lot of great things in modern gaming – the intensity of the first person experience, LAN and internet play, game mods, and so on. Duct taping a strap and hot gluing sensors onto Palmer’s early prototype Rift and writing the code to drive it ranks right up there.

Player Attack was lucky enough to try out the new, HD Oculus Rift prototype when it was in Melbourne for PAX Australia – keep an eye out for our Oculus Rift preview and interview in an upcoming episode!

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