Arma 3 to launch without story mode

Bohemia Interactive is taking an interesting approach to the launch of Arma 3. The studio is shipping the game without story mode. The studio made the difficult decision after admitting to “difficulties” in its innovative parallel development model – working on the full game alongside supporting both an Alpha and Beta test.

Rather than strip the game back to meet an arbitrary launch date – or push the launch back – Bohemia decided it would stick to “quality over quantity” and launch Arma 3 in two parts.

So: If you pick up a copy at launch, you’ll get the islands of Stratis (20 km²) and Altis (270 km²), a collection of 12 singleplayer showcase missions, 3 faction showcases, 9 multiplayer scenarios, 10 firing drill challenges, 5 factions, 20+ vehicles, 40+ weapons, a powerful scenario editor, modding support and a partridge in a pear tree… but story comes later.

Joris-Jan van ‘t Land, is Project Lead on Arma 3:

This was not a decision we made lightly. As game creators, we love developing and playing through campaigns so, to those awaiting ours, we say: Sorry for the delay. After talking a lot about a focus on quality over the last year, it simply did not feel right to compromise now. Rather than pushing back the entire game, we launch this year with an awesome package – a splendid kick off for the Arma 3 experience.

Campaign mode will be added via free DLC, with the first pack – Survive – shipping “within one month” of Arma 3‘s launch. Two more packs, Adapt and Win, will arrive in following months.

The plan is simple: Gamers don’t have to wait for the opportunity to climb all over the massive Arma 3 sandbox, exploring and developing their own mods. Once they’re familiar with the military package, they’ll be able to jump into story mode, too.

Want to know more? Let Bohemia explain things in their own words, in a brand new developer blog.

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