Fans of the series are anxiously awaiting the launch of Wolfenstein: The New Order, which takes the game from its classic WW2 setting comfort zone and plonks it in the middle of the swingin’ 60s. Today though, we learn we’ll have to wait a while longer to see if it works.
Originally, the game was given a tentative launch window of Q4 2013, so a delay to “2014” could be as little as a few months – publisher Bethesda is keeping quiet on the specifics.
Company VP of PR and Marketing, Pete Hines, chatted to Polygon while at QuakeCon today, explaining that the game’s delay was affected by “several factors” – not the least of them being the fact Wolfenstein is being developed for both current and new-generation consoles simultaneously.
But the most important thing was definitely just looking where it was at, what they needed to polish. Because it’s just not trying to be a shooter, because it’s trying to be a shooter that also has driving elements, story elements, narrative, stealth sections — each one of those has to be excellent. It’s not just like we’re making a shooter, where if the shooting is good, then all 16 hours of the game will be good because it’s all we’re doing.
Wolfenstein: The New Order will not be a “one-note” game, Hines promises. The project has been in the works at MachineGames for “a while” now, so publisher Bethesda doesn’t want to ruin it all by rushing the final process.
You don’t want to waste all that time and effort for the sake of a couple of months, if a couple of months could make all of the difference in the world.
This needs to be the best Wolfenstein game ever made, and you can’t shortcut that.