I can categorically say that we’re not abandoning core, triple-A console and PC games. We’re working hard at improving how we develop our games and how we release them, and I want to explain that in a little more detail.
Rogers explains that the studio leadership has recently been “re-orientated”, with admin duties taken away from studio heads so they can “get closer to the games, gameplay and gamers with fewer distractions”.
One of those games, of course, is the sequel for Tomb Raider, which was first hinted at when Dark Horse revealed a comic book tie-in for the series. Gail Simone, writer for the project, somewhat let the cat out of the bag when asked about the storyline:
In continuity, it will be Tomb Raider canon, and lead DIRECTLY into the sequel. This is what got me excited – we get to be part of Lara Croft history.
It’s still early days, so I’m afraid I can’t provide any further details for now save my assurance that we’re not resting on our laurels and acclaim from Tomb Raider’s recent successes, but working hard to raise the bar even higher and re-affirm the faith you’ve shown.
The Tomb Raider comic series is due for release on February 26, 2014, which suggests we won’t be seeing any sequel gaming action until sometime later next year.