The Last of Us has been patched to v1.02, fixing a few issues with multiplayer, making a few technical tweaks, and replacing an in-game ad for a Pest Control service.
It’s human nature. When faced with a phone number, someone is always going to dial it. This meant that when gamers spotted the digits for a Pest Control service stuck to a wall in The Last of Us, the game was paused and an important call placed. Turns out, rather than the expected unable-to-connect beeps, or some sort of amusing in-game relevant message, the call actually went through, and the gamer was connected to a real-world sex hotline.
Reportedly, one of the art team believed that adding 555 to a phone number would render it unusable… this was, obviously, not the case.
Naughty Dog has now modified the in-game texture, replacing the number with one that has been checked and approved – just in case further gamers decide to pick up the phone to dial some “Pest Control”.
That’s not all though, of course:
We made some tweaks to improve various gameplay and technical issues that arose once the game was launched. We’ll be updating and adding additional fixes over the coming months.
Want the full changelist? Here you go – remember, this patch will be applied automatically the next time you boot up The Last of Us.
- Texture of a phone number on a bulletin board changed
- Host migration has been improved. Losing connection to the host during a migration should occur less often
- General crash when leaving multiplayer fixed
- Intro camera fix for some introductory cut-scenes
- Connectivity issues while playing have been tuned
- If you disconnect or lose connection to the host, you will no longer advance a clan day. You will only advance a day if you are kicked from the match, or exit through the menu
- Explosion Expert level 2 should be selectable now
- The voting time for match selection has been reduced to 15 seconds
- “No party” playlist options have been added to both Supply Raid and Survivors, players can only join this playlist solo
- Melee against a downed character now uses the same range as normal melee