Finally, we know what’s going on with the mysterious XCOM shooter. As many predicted, things have changed a bit since the game was shown off at E3 2011, with 2K Games taking the wraps off of The Bureau: XCOM Declassified, a brand-new reimagining of the XCOM universe headed to PC, Xbox 360 and PS3 in August.
Call the shots, pull the trigger, and erase the truth in the origin story of XCOM.
You play as William Carter, a special agent leading a squad in the high-stakes secret war. This “new experience” is set, like we anticipated, at the height of the Cold War, in 1962. It’s the history of the XCOM organisation, and its interaction with a “mysterious and devastating” enemy. The in-game Bureau had originally been developed as a covert defense agains the Soviet Union, but now it must adapt, overcoming a threat the likes of which have never been seen before.
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Christoph Hartmann, president of 2K explains:
We’re thrilled about 2K Marin’s refined vision for The Bureau: XCOM Declassified. The game has evolved through a creative and iterative development process, and the result is a narrative-driven experience that is smart, engaging, and challenges players to think tactically.
The Bureau tells the story of XCOM’s mysterious beginnings. We’re expanding the universe with a declassified tale of government conspiracy and heroic cover-ups told through third-person tactical gameplay.
While a lot of things have stayed the same since the game’s announcement way back when, one major gameplay element has changed: The Bureau: XCOM Declassified is not an FPS. Instead, we take a backseat third-person perspective into this new tactical shooter, in a game that promises the wrap up “core XCOM elements” just the way you like ’em.