Keiji Inafune’s upcoming action game for Vita, Soul Sacrifice, is taking an interesting – and welcome – approach to demo content. Firstly, the demo itself is a significant chunk of the actual game, but when you pick up the full release, you won’t have to play it all again – it’s a simple matter of transferring your saved data from one file to another.
The long demo is traditionally both a blessing and a curse for game fans. On one hand, it’s a serious taste of what’s yet to come, giving you (hopefully) a more balanced overview than just a few short minutes of gameplay. On the other, when it’s lifted directly from the final storyline, you’re stuck replaying all the same action when the full version of the game finally arrives.
Soul Sacrifice doesn’t want to make you do that, but still wants you to check everything out. The demo itself – out this week – is the entire first chapter of the full game, and it’s fully playable with up to three friends via either online or ad-hoc multiplayer.
The number one reason for the Soul Sacrifice demo to have a lot of content was to show the users the full attraction of Soul Sacrifice. We knew that cutting out a small section of the game and saying, ‘Isn’t this part fun?’ would not show the users the full potential of the game. We figured that it wouldn’t make sense if the users could not have the ‘I want to play more’ feeling.
As if that wasn’t a sweet enough deal, there’s an added bonus for gamers who do try out the demo and then move up to the full game. As you transfer your saved data from one to the other, you’ll be gifted an exclusive item – the “Spirits’ Heart”, used to summon a stone golem to act at your command.
Keep an eye on the PlayStation Store for the Soul Sacrifice demo, the full version of the game is due in just a few weeks (April 30 in North America, May 1 in Europe).