Garrett from the upcoming Thief reboot is many things – he’s dark, brooding, has an appreciation for flowing capes, but he’s not a “killing machine”. It is entirely possible (although a little challenging) to play through the entirety of the upcoming game without killing a single person.
Eidos made the decision as part of a deliberate design move to “maintain the essence of the original”. The storyline itself will feature a number of branching paths – and each path contains its own encounters and opportunities for loot.
Adam Badke from Eidos explains:
Garrett moves through the city using shadows and darkness, he will encounter various scenarios with multiple challenges, steal priceless items and escape undetected. Players will have multiple ways to approach their objectives and each objective can be reached using Garrett’s various tools, by exploring and by playing with your environment.
Thief has been created to suit both hardcore, long-term fans of the series, but also newcomers who are stepping into Garrett’s sneaky shoes for the first time. Difficulty levels are adjustable accordingly.
Simply put: “Garrett is a Master Thief, not a killing machine”.