Petroglyph no longer developing End of Nations

Further to the dramas that have been hitting End of Nations, publisher Trion Worlds has announced that it has ended its relationship with Las Vegas-based developer Petroglyph and taking the game’s creation in-house.

[img_big]center,1989,2012-08-15/fb06.jpg,End of Nations[/img_big]

Community Manager Lance James explains the situation in a post on the official forums:

As End of Nations was reaching the pre-launch phase in its lifecycle, we officially brought the game development in-house to Trion Worlds and will complete the development internally.

The news comes in the wake of announcements of job cuts at Petroglyph, although it’s not clear which event happened first.

Petroglyph Games was founded in 2003 by ex-Westwood Studios developers, with many gamers pinning their hopes on End of Nations bringing Command & Conquer-style RTS game into a new era.

While today’s revelation suggests that the ambitious MMORTS has not been cancelled (as many feared would be the result of the indefinite open beta delay), it’s still not a promising step for gamers following the development of End of Nations.

UPDATE: Petroglyph has contacted us with a statement, confirming that 19 employees were laid off this week, after the decision was made by Trion Worlds.

Petroglyph Games Inc., an innovative studio that has created and launched multiple successful games over the years, has concluded its work as developer on End of Nations™ for publisher Trion Worlds. As a result, Petroglyph has reduced its workforce by 19 employees.
The team at Petroglyph is very excited about End of Nations, a title which earned more than 50 nominations and awards while in development, and looks forward to its upcoming release.

Additionally, Petroglyph recently moved into a larger facility in Las Vegas to house its current headcount of over 90 employees. Development work continues on multiple projects across different genres and platforms, both internally and externally funded, with releases planned through 2014.

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