[img_big]center,8018,2012-05-30/7233METRO-LL-E3-2012-ONLINE-3.jpg,Metro: Last Light[/img_big]
In an interview with NowGamer, Shishkovtsov explained that the team couldn’t justify the amount of effort porting the game to the Wii U would take:
We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time. It’s something we might return to. I really couldn’t make any promises, though.
Though the developers had previously confirmed that Metro: Last Light would not be making it to the console, this is the first we’ve heard of the reasons behind the decision.