New Mass Effect title to use Frostbite 2 engine

The BioBlog was updated today with a post by Yanick Roy, Studio Director of BioWare Montreal, who revealed that the next Mass Effect title will be developed by his growing team in Montreal.

[img_big]center,7251,2012-03-05/screen9.jpg,Mass Effect 3[/img_big]

According to Roy, BioWare Montreal have worked on both Mass Effect 2 and Mass Effect 3, contributing half of the cinematics for ME2 as well as the N7 missions, as well as playing an important role “in the development of much of its post-release content.” The team then went on to develop Mass Effect 3‘s multiplayer, as well as portions of the single-player campaign, and are the developers behind the upcoming Mass Effect 3: Omega DLC.

Roy writes:

We’re all looking forward to telling you more about this next Mass Effect game, but it’s probably going to be quite a while before you hear from us again. We know you have high expectations for the franchise and we want to make sure whatever we show you lives up to those expectations.

The title will make use of DICE’s Frostbite 2 engine, moving away from the Unreal technology that powered the previous games, and will be “exploring new directions, both on the gameplay and story fronts.”

The Frostbite 2 engine debuted with Battlefield 3 and has since powered games such as Need for Speed: The Run and Medal of Honor: Warfighter, as well as future titles Army of Two: The Devil’s Cartel and Command and Conquer. Frostbite 2 takes full advantage of DirectX 11 and 64-bit processors, and packs some serious rendering power and physics realism. Realistic Asari head-tentacle physics? Yea, I say. Yea.

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