Announced today, Hearthfire is headed to Xbox 360 next week (yes, really), so make sure you’ve got 400 MS Points floating around on September 4th and you’ll be able to grab all the goodies.
The sort of house you pick up depends entirely on what sort of house you’d like. A simple one-room cottage? A massive compound with armoury, laboratory, garden and stables? Take your pick! The new in-game drafting table and carpenter’s workbench means that clay, quarried stone and sawn logs can be turned into furnishings and buildings… and for that extra homely touch, adopt a couple of kids!
Choose Your Land – Choose from property in the salt marshes of Hjaalmarch, the forests of Falkreath, or the vast tundra of The Pale. For the more ambitious landowner, purchase multiple plots and start building a real estate empire.
Customize Your Home – Expand your home with a variety of room combinations including an armory, alchemy tower, kitchen, trophy room and more. Grow plants in your new greenhouse, cultivate slaughterfish in the fish hatchery, house your Arcane Enchanter in the enchanting tower, or display your latest conquest in the trophy room. Add additional features like stables, mills, smelters, gardens and more.
New Objectives and Interactions – Guard your home from unwanted visitors like marauding kidnappers, armed bandits, and skeever infestations. Turn almost any follower into your personal steward to improve and protect your home. Or if you require more help, hire a personal bard or carriage driver to ease the burdens of home ownership.
Adoption – Transform your house into a home with Hearthfire’s all-new adoption system. Adopt children and discover new ways to interact with your family. Play games with the kids, allow them to have pets and gain new bonuses from having a family.
We’re not sure that children were really designed to be used as home decorating accessories, but we’re not arguing. The ability to build your own home in Skyrim is one that fans have been asking for – and yet, Bethesda‘s already copping flak over the addition. Can’t win ’em all.