Despite enjoying great success with the Crash Bandicoot series, The Simpsons: Hit & Run, Scarface: The World is Yours and The Incredible Hulk: Ultimate Destruction, branching into the risky territory of original IP proved too much for the Canadian studio. The 2009 release of Prototype was well received, but not a smash hit, arriving on shelves just two weeks after the remarkably similar inFamous.
In 2012, Radical launched its largest and most ambitious game: Prototype 2, and this was its downfall, with parent company Activision explaining the game “did not find a broad commercial audience” despite the publisher’s substantial investment.
Radical is a very talented team of developers, however, we have explored various options for the studio, including a potential sale of the business, and have made a difficult conclusion through the consultation process that the only remaining option is a significant reduction in staff.
The statement from Activision explains that “some” employees will continue working for Radical, providing support for other Activision projects, but for all intents and purposes, the developer known as Radical Entertainment is gone.