Sine Mora brings the shmup to PS3, Vita

While the Xbox 360 has become the “system of choice” for many shoot’em’ups, Grasshopper Manufacture and Digital Reality are shaking things up a bit with the announcement that Sine Mora is coming to PlayStation Network.

Packed with lasers, crazy power-ups, more than its fair share of bullet-time moments and a handful of massive boss battles, it’s now the PS3’s turn to check out one of this generation’s most impressive (and attractive) shmups.

Balázs Horváth, director of publishing at Digital Reality explains:

After having an extremely successful launch on Xbox LIVE Arcade and revealing the Vita version at E3 to much praise, we’re excited as ever to bring the experience to yet another platform. More important than anything, we created something we love, and we know Sine Mora will be loved yet again on PlayStation 3.

…wait, what? You may have missed it in all of the expo hype, but Digital Reality quietly confirmed Sine Mora will also be making an appearance on Sony‘s latest handheld, complete with new guest character Wilhelmine Muller from Japanese cult studio G.rev.

Horváth explains:

When you’ve got a great game on your hands, there’s nothing you want to do more than share it with everyone. We had a fantastic launch with Microsoft exclusively on Xbox LIVE Arcade, and we’re really excited to continue that on the Vita.

While today’s announcement sounds like a spontaneous decision, Sine Mora was first announced as a multiplatform game, and in fact started development exclusively on the PSP.

It might have taken a while, but the dieselpunk Sine Mora is preparing to spread its wings, bringing its classic shooter style to a bunch of new platforms. With more than 60 combinations of characters, planes and time manipulation devices, plus a stunning score by Akira Yamaoka, plus set pieces from legendary anime director Mahiro Maeda, Sine Mora is one to look out for – whether that’s on the big screen or in your pocket.

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