Even before setting foot in the convention centre, many gamers had made up their minds that Assassin’s Creed III was their Game Of Show. And Ubisoft lived up to the hype, with masterful demonstrations, playable demos and jaw-dropping visuals that took new lead Connor away from the forests of the frontier and placed him first in a revolutionary city, and then – beautifully – on a boat, in the middle of the not-so-tranquil Caribbean Sea.
While Chad was enjoying his in-depth, hands-on look at the game, we spent a little time with senior producer Hugues Ricour to chat about the assorted environments in the game, and what’s in store for new character Connor. Fans of the earlier games can relax – there’s plenty of the climbing, exploring and stabbing that we’re used to, but the teams at Ubisoft have thrown in a whole stack of new adventures in store as well.
Gameplay has also been enhanced for this instalment: assassinations can be undertaken with all weapons (including the new tomahawk, which is weighty and punishing while still agile), and double kills are also possible with all weapons. For example, one sequence showed Connor impale one soldier with a bayonet before firing the musket to kill the second soldier behind him. More generally, assassinations are much more smooth and fluid: rather than stopping to kill, pausing, and then moving on, each kill is part of a single movement, and it is possible to chain together kills for up to five minutes. Once enemies have moved into fight mode, the AI coordinates their behaviour, such that they will defend each other and work together, providing more challenge for the player. All this makes the combat system more fluid, dynamic and responsive.
…with just over four months to wait now before Connor and the potential conclusion of the Assassin’s Creed trilogy hits our shelves, gamers around the world will be sharpening their tomahawks, reading up on American Revolutionary history and flexing their climbin’ muscles, all set to take on the Templars through the eyes of an all new Assassin.