We first saw Aliens: Colonial Marines at last year’s E3, shown off behind closed doors and with an air of excited secrecy. This year, the game was on the show floor, playable by anyone who braved the queue – and while we didn’t think it was possible, Gearbox was even more excited about what the developer had been working on.
Design Director John Mulkey was lurking around the Sega booth, keeping a watchful eye on his game and eavesdropping a little on the responses from the Real Gamers. We distracted him for a while to ask a few questions – about the game, about the studio, and about the life-sized Alien Queen which loomed over us.
The saga of Aliens: Colonial Marines has been a lengthy one. The game was first revealed back in 2008, before quickly dropping out of the public eye. When it was next confirmed – at E3 2011 – we were promised a release in the first half of 2012. By January of this year, that had been pushed back by six months – and then, just a few short weeks before E3, Gearbox formally announced the game would be hitting shelves on February 12th, 2013 (for PS3, Xbox 360 and PC, at least – the Wii U version is coming “later”).
There’s a bright side to the delay, however: It means you’ve got more time to plonk down a pre-order! A Limited Edition pre-order will snag you additional customisation options, Ripley’s flamethrower, and four playable movie characters: Private Hudson, Corporal Hicks, Private Drake and Sergeant Apone.
The Collector’s Edition has all that, plus exclusive multiplayer weaponry, a dossier containing schematics for the USS Sephora, iron-on badges, an exclusive game level (the USCM Academy Firing Range), and a high quality resin Powerloader figurine.
…if you’re an Aliens fan, Aliens: Colonial Marines is a bit of a no-brainer. And if you’re not yet an Aliens fan, you’ve got a few months to head out, see the films, and realise the error of your ways.