Need for Speed Most Wanted is the biggest and best-selling game in the NFS franchise – but it seems that Criterion Games isn’t happy with it. The British developer is revisiting the title, keeping some parts, changing others, and bringing its years of racing expertise to the table.
We caught up with Hamish Young from Criterion, who explained why it was time to revisit the title. If you’re thinking it has something to do with last year’s Need for Speed: The Run, you’d be right – the studio has officially set out to take back the racing game crown with this, the nineteenth instalment of the franchise.
This new interpretation of Need for Speed Most Wanted – proudly labelled as “a Criterion game” – is playable on the show floor, with a lineup snaking around the booth. We’re not sure how many police cars have been taken out, but my bet’s on plenty.
Incidentally: While many gamers are exceptionally pleased that this is the direction the studio is taking, there are some who are a little disappointed: Criterion has confirmed that it will be focussing totally on Need for Speed Most Wanted, meaning fans of the studio’s other racer, Burnout, are simply left in the dust.
Most Wanted is due out in late October for Xbox 360, PS3 and PC. If you act fast, there’s a special Limited Edition of the game which offers double speed points, custom liveries, pre-customised rollouts and a couple of cars – the Maserati GranTurismo MC Stradale and the Porsche 911 Carrera S, to be precise. Plus, if you’re into that kind of thing, don’t forget there’s a handy-dandy iOS version of the game as well, so you can play it on the bus.