If you were hoping to get a hold of Lara Croft this year, Eidos has some bad news for you: The eagerly-anticipated Tomb Raider reboot has been pushed back from the “Fall 2012” timeframe into first-quarter 2013. While the delay is potentially only a few months, that differently-numbered year is a big deal, and something the studio has taken very seriously.
When Crystal Dynamics first set out to reboot the Tomb Raider franchise, there were two goals that we were extremely passionate about. The first was to create a modern Tomb Raider game that would surprise and excite gamers. The second was to make this the best game of our careers, something we would be really proud to be a part of. We truly believe that we have something very special on our hands and we can’t wait to share it with you.
Our priority now is to make sure we fully deliver the very highest quality game. In order to do this, we have decided to move the game’s release date by a few months, from Fall 2012 to the first quarter of 2013.
We’re doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice and I guarantee it will be worth the wait. The game is looking amazing and we can’t wait to show it to everyone at E3 in a few weeks.
Unlike BioShock Infinite, which made a similar statement last week, gamers have been placated by Gallagher’s words. We’ve been given an almost-valid reason why the game has been delayed, and the company will still be showing off what work it has done next month at E3.
Irrational offered a concrete new release date, but was light-on in almost all other elements. Crystal Dynamics has taken a different approach, explaining and offering a shiny new screenshot in apology, while leaving the actual shelf date a mystery. The audience response is equally polarised.