Back in February, Blizzard formally objected to fellow games publisher Valve using the DOTA trademark, as Blizzard claimed the name had been used “exclusively” by the company – and its fans – for more than seven years.
Now it seems that Blizzard is the company to compromise, despite being the originator of the complaint.
[img_big]center,8588,2011-10-29/dota-01-full.jpg,Now known as Blizzard All-Stars[/img_big]
The companies both seem to have pursued a speedy resolution, with Gabe Newell from Valve explaining:
We’re pleased that we could come to an agreement with Blizzard without drawing things out in a way that would benefit no one.
We both want to focus on the things our fans care about, creating and shipping great games for our communities.
Blizzard‘s Executive Vice President Rob Pardo continues:
Both Blizzard and Valve recognize that, at the end of the day, players just want to be able to play the games they’re looking forward to, so we’re happy to come to an agreement that helps both of us stay focused on that.
As part of this agreement, we’re going to be changing the name of Blizzard DOTA to Blizzard All-Stars, which ultimately better reflects the design of our game. We look forward to going into more detail on that at a later date.
The mutual agreement means that while Blizzard misses out on the moniker itself, player-created maps which use the company’s content is still allowed to use the Dota branding (with whatever capital letters take your fancy).
[img_big]center,1756,2011-08-14/leak-dota2-004.jpg,Still called Dota 2[/img_big]
Neither game has set a release date just yet, with Dota 2 trapped in the eternal maze of “Valve time” and Blizzard All-Stars (an official mod for StarCraft II which may-or-may-not be headed to standalone retail release) is adhering to the publisher’s “When it’s done” mindset.