[img_big]center,9261,2012-04-12/001.png,Yes it’s dark – but that makes it interesting[/img_big]
There has also been an update over that pesky mention of “Hard science fiction” in his original manifesto, prompting Notch to define just what he was after:
So what do I mean by “Hard Science Fiction”?
Probably not as hard as you’re hoping!
I mean I will try to make sure that the science in the game has some kind of plausible theoretical basis in reality, and that I want to be corrected if I make any mistakes. If I have to go against any current science, I want it to be an informed decision. For example, because time needs to run at the same speed for all players in the game, I am probably going to have to add some way to travel faster than the speed of light.
So basically, as few hand-wavey things as possible, with the rest rigorously explained.
If you’re an expert on a field I’ve made a mistake in, PLEASE let me know!
…despite all that though, it looks like the crowdsourced direction has changed just a tad, with the concept now crossed out on the game’s home page, replaced with a note explaining Notch is now focussing on “fun gameplay instead”.
[img_three]9261,2012-04-12/003.png,2012-04-12/005.png,2012-04-12/006.png,(Click to embiggen)[/img_three]
The rest is all progressing as you’d expect – the model editor has been finished, visual style determined, room rendering and character physics in place. DCPU-16 specification and implementation has been added, along with GLSL support, point lights with shadow maps and both a virtual monitor and keyboard. He’s been a busy boy, young Notch – and he’s nowhere near finished with 0x10c yet, even if he hasn’t told any of us how the game’s actually pronounced.