He took fourteen years off to do his own thing for a while, but now Andy Davidson has returned to Team17, and he’s bringing the ruckus: Worms Revolution, the latest instalment in the franchise he helped create.
The smash hit series has been running just fine without Davidson’s input in recent years, something the developer acknowledges and respects.
The engine and physics in Worms Revolution are awesome, the team have developed a truly landmark game. I’ll be lending them my insight to ensure that the game balance is true to the spirit of the brand.
Davidson will be working – initially – in a development support role on the project, but says he’s got more than a few of his own ideas up his sleeve.
I left Team17 feeling I hadn’t finished what I wanted to achieve, but for professional reasons I knew I had to walk away. I’ve returned to scratch the creative itch that’s been bothering me for the last 14 years. It’s nice to be back at Team17, it’s as though there’s been a revolution in the studio itself – there’s a real creative buzz about the place.
Worms Revolution is headed to PC and unspecified consoles by the end of the year. Team17 explains it has been built from the ground-up using an all-new game engine, bringing with it some exciting new features and challenges. Still, applying a bit of the ol’ “if it ain’t broke” mentality, we’re also promised that the Super Sheep and Holy Hand Grenade will be making a reappearance.