Nintendo has been heavily criticised over a lack of “hardcore” titles for the original Wii, but it looks like the company may be taking a new approach to the Wii U, with the confirmation that Darksiders II will be a launch title for the new console.
The news comes via the game’s lead designer Hayden Dalton, who told Digital Spy that the new project from Vigil Games will arrive “day one” on the Wii U, when it launches (even though we don’t know when that will be, just yet).
You can relax, too: The Wii U version of the game will not simply be a “slapdash” port of the other console copies – Vigil has allocated a dedicated team to the game, who are exploring ways to take advantage of the Wii U’s innovative features, using the controller in “a unique way”.
It’s basically the core game, but then with added abilities to do certain things that you can’t do on the other consoles.
Keeping quiet on specific examples, Dalton did mention that the Wii U version had – at one stage – included the ability to change equipment on the fly.
That’s huge, it’s not breaking up the game in a way, I’m not going into a menu and assigning it, I’m literally just tapping as I’m playing.
We’re not basically heavily changing the core game to support the control system, but the control system will be an enhancement of the core game.
Darksiders II is arriving for PC, PS3 and Xbox 360 in late June of this year, with the Wii U version coming some time later, alongside the eagerly-anticipated console. Expect more news about that one at E3.