Studio Art Director Todd McFarlane has revealed that the new game, codenamed Project Copernicus, is closer than anyone had anticipated, with the studio planning a release for “later this year.”
The off-the-cuff revelation came about in a recent interview with START, where McFarlane also described the new game as “ginormous” comnpared to Reckoning, promising content that will “blow your mind”.
Copernicus is the codename for an unparalleled MMOG entertainment experience set in a truly evolving fantasy world that is both warmly familiar and intriguingly unique. Creative giants R. A. Salvatore and Todd McFarlane, together with the design teams at Big Huge Games and 38 Studios, are crafting a story of epic conflict and heroic individual journeys in which the players’ actions will impact the fate of the world. This storyline rests upon a solid design core that incorporates the best play and social experiences available to players at launch. Driven by the creative talents of Salvatore and McFarlane and enriched through an array of products that will allow broad and deep exploration of the vast universe of Copernicus, 38 Studios is combining the ages-old art of the story with 21st century interactive entertainment.
To put this a little more into context – while Reckoning was set during the Age of Arcana, Copernicus is set some time after that. Quite how much later, we’re not sure – author R.A. Salvatore has created more than 10,000 years of fictional history for the games and the Amalur universe.