[img_big]center,8047,2012-03-04/FableTheJourney-screenlg2.jpg,Fable: The Journey[/img_big]
The demo, shown as part of the Microsoft event, appeared to show the game as an on-rails first-person affair, with some awkward horse-and-cart Kinect controls, and a general feeling of “meh”.
Molyneux explained back in the day:
The reason it was on rails was because I told the team to take out navigation, because on stage I thought, right, I need to show off magic, how cool magic is.
If Dimitri doing the demo had had to navigate from one position to another, one, it would have extended the demo to four minutes from two minutes, and two, it would be slightly confusing.
…instead of being “slightly confusing”, the developer made a game that quickly became the talk of the convention, for all the wrong reasons.
[img_three]8047,2012-03-04/FableTheJourney-screenlg3.jpg,2012-03-04/FableTheJourney-screenlg5.jpg,2012-03-04/FableTheJourney-screenlg4.jpg,(Click to embiggen)[/img_three]
Now, with the assertion that “Fable: The Journey is definitely not on rails,” Molyneux is back, with a peace offering of a September 4th 2012 release date. As always, more details as we hear them – this should be another GDC special.
Each week, we take the biggest and most interesting news to hit the pages of Player Attack and wrap it all up into the Player Attack vidcast. If you’d like to subscribe, you can do that via RSS feed, through iTunes, or if you’d prefer, subscribe to our YouTube channel.