Like many fan-made mods, Bukkit filled a niche that vanilla Minecraft left unfilled – providing server admins with the ability to easily customise their servers, as well as providing budding developers with an “easy to use, properly-designed” API. This, of course, makes the developers the perfect team to work on new features in an official capacity. To start things off, they’ll be implementing an all-new server API for the game, designed to support client-side modding.
Warren Loo, Erik Broes, Nathan Adams and Nathan Gilbert are officially onside now, working towards improving the server and the client. Their aim: Better support for both larger servers and server modifications.
While it’s good news for Bukkit, there are other Minecraft-modding teams surely feeling a little hard done by. Hoping to soften the blow, Jens Bergensten, lead developer and game designer for Minecraft explains the decision:
…we want more than just modding, and these guys have always had server admins in mind when developing their additions to the game. We hope that this will help the quality of Minecraft multi-player to improve, both for large and private family servers, while still being able to add fun stuff for the bigger audience.
To catch up on the Bukkit-eye-view of the whole process, from the developer’s beginnings back in 2010 to their official invitation to join the Mojang team, the developers have posted a detailed blog on their forums – including a tl;dr section if you don’t want to read that much.
Bergensten also points out that Daniel Kaplan has been moved around the office a little, joining the Minecraft team as project lead, working on coordinating the game’s “broader goals”. This, plus the good news from the Australian Classification Board earlier this week, suggests that all systems are still go in the Minecraft camp.