Aussie dev prepares escapeVektor for Vita, 3DS

Are you up for a little retro-styled arcade action on your shiny new PlayStation Vita? I thought so, and Nnooo has come to your rescue. The Australian-developed, award-winning escapeVektor is coming to Sony‘s newest handheld – and if you’d prefer things a little more Nintendo-themed, there’s a version for 3DS in the works as well.

The game – already seeing great success as a WiiWare title – is set around the experiences of Vektor, an entity who has become trapped inside the console’s CPU. Your task: Help Vektor escape, avoiding obstacles, outsmarting enemies and generally being better than the bad guys. Enemies have different intelligence levels and hunting patterns (yep, they’re out to get you), and each level makes it more and more difficult to escape.

Throughout the game, you’ll help Vektor unlock new abilities to make things a little easier, and – more excitingly – you’ll help him unlock old code and memories to reveal more about his past.

Nic Watt is Creative Director at Nnooo (and generally a cool bloke). He can’t wipe the smile off his face.

We were delighted by the reception the WiiWare version of the game received.

We originally planned to have four Chapters but have now decided to roll them all into one game and bring it out on these new consoles to reach a wider audience.

The new portable version of the game will have even more obstacles and enemies in addition to the ones included in the WiiWare version – plus a stack of extra levels and the addition of online leaderboards.

[img_big]center,8419,2011-09-01/ev_2011_02_22_006.jpg,escapeVektor for Wii[/img_big]

…and just because there are two handheld versions in the works, don’t go thinking they’ll be carbon copies of each other.

Watt explains:

Playing the game in 3D on the Nintendo 3DS is really cool. With the background to each level pulsing in time to the cool chip-tune soundtrack you really get drawn into game’s environment.

For PlayStation Vita players we hope to make use of near and location based leaderboards. We’ll also be experimenting with the front and rear touchscreen controls.

Nnooo is one of just four Australian developers who are creating content for the Vita – the others being Torus, Tantalus and Big Ant, all hailing from Melbourne. escapeVektor is the first confirmed title to come from the land Down Under.

Both versions of the game are scheduled for release in “late 2012”, with an early copy of the 3DS version showcased at next month’s GDC in San Francisco.


This story was featured in Season 1, Episode 2 of Player Attack:

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