9 Interview: Jay Wilbur, Epic Games

Late last year, Player Attack attended GCAP 11 (that is, Games Connect Asia Pacific) and filmed a bunch of interviews with a bunch of creative people. At the time, we were in the process of changing our name from playerattack, so we kept the interviews tucked away for a while.

Now, however, is the time to let them loose on the world: To start the ball rolling, here’s Player Attack regular Jay Wilbur, also known as Vice President of Epic Games. We’ve chatted with Jay before, about the Unreal Engine and the sort of games on show at E3, so this time we decided to look at something just a little bit different: The state of the Australian video games industry.

…obviously, as this was filmed in November, there’s a few things which need to be updated. Australian-designed games Epoch and Desert Zombie: Last Stand are now happily in the App Store and doing quite well. Infinity Blade II was also launched in early December, and within a month had picked up more than $5 million in net earnings (the original game took three months to reach that goal).

Epic Games has kicked off 2012 with the new January UDK beta, which features the new Simplygon Mesh Proxy Tool, Unreal Landscape, Pivot Painter and – excitingly for these developers – extra iOS rendering support. The studio itself is currently working on Fortnite, but the next time you’ll be able to get your hands on a major game that is Powered By Unreal will be Mass Effect 3 when it launches next month.

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