I’ve actually pitched that to publishers several times and no-one has taken the bait so far… I’d have to convince someone to just give me a few million dollars. That’s all.
This gem came out of a recent interview with Digital Spy, which also saw Schafer explaining the differences between a developer and a publisher – finally admitting that, really, Double Fine is probably a little too busy to really get Psychonauts 2 off the ground.
Working on a sequel, he ponders, would potentially prevent a new and fabulous game being created.
If I did a sequel to Full Throttle there wouldn’t have been Grim Fandango, and so on and so on down the line.
Pausing for thought, Tim also muses that – with the multiple team approach taken at Double Fine, one of those teams could well work on revisiting an older game.
Upon hearing the developer’s plight, Minecraft creator Notch perked up his Swedish, block-like ears: “How many millions exactly?”
Let’s make Psychonauts 2 happen.
At time of writing, Tim (of Legend) Schafer has not responded, but Notch has confirmed “Also, I’m serious.”