SEGA Australia confirms jobs slashed by 50%

SEGA has slashed nearly half its Australian developer workforce, with news of significant job cuts at the company’s Brisbane studio.

[img_big]center,5497,2010-11-20/Stormrise-PCScreenshots1621958.jpg,Stormrise, from SEGA Australia[/img_big]

The restructuring has reportedly seen a number of junior staffers losing their jobs, while management and senior positions are unaffected.

Formerly known as The Creative Assembly, SEGA Australia has previously worked on the Total War series, Stormrise and the as-yet-unreleased London 2012 official Olympic Games tie-in.

In fact, it appears to be the completion of the Olympic project that has triggered the cull, according to an official statement from SEGA Australia.

As SEGA Studios Australia nears completion of London 2012™ – The Official Video Game of the Olympic Games, it is essential to look to the future and take steps to ensure long-term growth and success. The rise of digital gaming provides an opportunity to align the studio with a rapidly growing market at a time when the games industry is undergoing a significant transition. To this end, we can confirm that SSA has signed a multi-product deal focussing across the digital marketplace. We have commenced development on these titles and will announce more details in the near future.

As part of this focus on digital avenues, there is a requirement to re-structure the studio resources accordingly and regrettably, we are announcing the loss of 37 staff. The decision to downsize was not taken lightly but this strategic re-structure will ensure we have a more effective and agile team that will enable us to quickly adapt to consumer needs and deliver strong content across multiple digital platforms. We thank those team members affected for their contributions and wish them well in their future endeavours. We are very confident that their efforts on London 2012™ will help us deliver the highest quality official Olympic video game to date.

Today’s news follows an announcement over the weekend that EA had cut jobs at both its Australian mobile studios.

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