Say what you will about Gearbox Software, but that’s a bunch of developers who understand the importance of spending a little while longer to polish a video game.
Sure, it might not have worked so well on Duke Nukem Forever, but here’s hoping that the magic happens for Aliens: Colonial Marines, which has just been pushed back from a release in the next few months to one closer to the end of the year.
[img_big]center,317,2011-08-17/23690Gotcha.jpg,Aliens: Colonial Marines[/img_big]
Aliens: Colonial Marines is a process of creativity and invention and those don’t necessarily follow the structure of an assembly line. While setting clear goals, deadlines and predictions is helpful, they are often subjective. We don’t want to sacrifice the creative process just for the sake of following a blue print. We prefer to have the creative discovery shape that blue print because our goal is to make a great game, and we are prioritizing this goal over the previously targeted date.