Skyrim is kinda huge. We knew that already, right? The in-game map encompasses a seriously big chunk of terrain – and that’s just the part you can see. Apparently, there’s plenty more than meets the eye tucked away behind handy mountains and such – including the island of Vvardenfell, Red Mountain and what looks remarkably similar to Cyrodiil.
While the areas are not accessible through normal gameplay, it required a simple no-clip command to travel beyond the standard Skyrim map to see what he could see, see, see.
According to a detailed travelogue blog post, once out beyond the realms of Skyrim, textures are eventually downgraded and foliage becomes less radiant – but there’s an awful lot of land still to be explored. Overhead maps of the area reveal landmasses that look very similar to those we’ve seen before – with a little erosion and modification as fitting the passage of time.
But why did Bethesda include these areas if nobody can set foot on them?
There’s a number of theories: Perhaps it was to make the 3D map look more accurate, and to include a level of realism for those intrepid gamers who like to climb to the top of mountains and peer out.
Perhaps it’s been added to give modders something to play with.
…or perhaps – the most exciting theory – all of these regions have been added now, on the game disc, to make them easier to implement as DLC in the future.
So far, Bethesda has remained quiet on the matter.