Eidos doesn’t seem to understand what all the fuss is about. Deus Ex: Human Revolution was surrounded (yet again) in drama last week, as gamers discovered that those troublesome boss battles were outsourced to another developer, but one of the game’s producers has claimed that he personally didn’t find them all that difficult.
[img_big]center,13,2011-09-23/6404DXHR_TML_Tubular.jpg,Deus Ex: Human Revolution – The Missing Link[/img_big]
Marc-Andre Dufort, producer on The Missing Link DLC pack, points out to Eurogamer that the way you played the game – and what weapons you had on-hand- had a major impact on the way you handled the boss battles.
I was playing more of mixed stealth and combat style, so I had some good weapons in my inventory. I didn’t have a lot of trouble dealing with. No, I didn’t get any big frustrations dealing with them. But I can understand people playing more stealth style having some frustration dealing with those bosses.
…that means, effectively, that it’s your fault you found it hard.
In light of that though, and last week’s kerfuffle, it’s reassuring for Eidos to explicitly point out that the upcoming Missing Link DLC for the game will include an all-new boss battle, and it’s been created in-house at Eidos.
[img_big]center,13,2011-09-23/6406DXHR_TML_Upsidedown.jpg,Deus Ex: Human Revolution – The Missing Link[/img_big]
Dufort has promised that gamers won’t find this new battle anywhere near as frustrating as the main game – perhaps because it’s a very different fight. While you can kill the boss without him seeing you, it’s also possible to successfully complete the mission without killing him at all.
It’s a lot less frustrating. But it depends on the way you play. If you played more combat in the main game, you probably didn’t have any trouble dealing with the boss fights. So we allow the adaptation of the way you play for that particular boss fight.
The Missing Link will be released for Deus Ex: Human Revolution next month, for PC, PS3 and Xbox 360.