6 Interview: Two Lives Left (Crabitron)

Crabitron, if you’ll forgive the pun, is a game that really grabs you. It’s an iPad-exclusive title with a truly unique gameplay mechanic, currently in development at Australian studio Two Lives Left.

Best known for earlier successes with Wheeler’s Treasure and Pilot Winds, the Adelaide indies are taking a different approach with Crabitron, which sees you taking on the title role, pinching thumb and forefinger together to grab passing spaceships, deflect debris and defend yourself from oncoming attacks.

It has to be seen to be believed – and, lucky for us, we were able to spend a bit of time with Crabitron at the Indie Games Room in Adelaide’s recent AVCon. Simeon and John, two thirds of Two Lives Left, took a few moments to chat a bit about the ideas behind the game, the local development industry, and whether or not crustaceans really would make viable leaders.

Adelaide, the capital city of South Australia, is better known as the City of Churches (and serial killers) rather than for its game development scene. However, for one glorious weekend a year, the Indie Games Room turns expectations on its head, showing off the latest and greatest local talent (plus a few ring-ins from interstate).


If Chuck Norris had a pet… it would be this Space Crab…

Two Lives Left are remaining tight-lipped on just when Crabitron is set to invade the App Store, but they’ve told me it’s coming “soon”. Since we saw the game at AVCon, the team has already made a bunch of changes, so by the time it finally arrives, we’re in for a treat.

For more information, pay attention to the developers on Twitter, Facebook, or check ’em out on the YouTubes. They’ll keep you in the loop.

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