From Dust saga continues: Ubisoft removes DRM

Proving that, sometimes, public backlash will get you exactly what you want, Ubisoft has announced that it will completely remove all of the troublesome DRM and online authentication in the recently-launched From Dust.

Gamers were up in arms over the copy-protection decision – after being reassured there would be no always-on DRM, the game launched with Ubisoft‘s despised system, which requires a constant, always-on internet connection to play the game.

The problems started when a post was made on the publisher’s forums, stating that online authentication would only be required the first time the game was loaded – and after that, players would be able to play offline as much as they pleased.

All well and good, but the actual situation at launch saw the game requiring online authentication every time you wanted to play the game.

[img_big]center,2372,2010-11-18/FROM_DUST_S_004_WaterSphere.jpg,From Dust[/img_big]

Ubisoft remained very quiet over the matter, before taking to the forums once again citing a “misunderstanding” over the DRM situation, and announcing that the online authentication for From Dust would be removed altogether.

We recognize that one of our posts in the From Dust forum regarding the need for authentication in the game was not clear. We sincerely apologize for the misunderstanding. Our tech teams are working on a patch that should release in approximately two weeks that will eliminate the need for any online authentication. This development time is required as we are working to ensure that those who have already started the game, and who’s progress is currently saved on our servers, will receive and save their game information locally. Once the patch is ready, players who already have the game will automatically receive the update on their next login and subsequent game sessions will be 100% offline.

So – that’s a win for PC gamers, who will now be able to play the game online. It’s just a pity that – from all reports – the PC port of From Dust is a mere shadow of the console version, capped at 30fps and “riddled” with bugs. Whether or not those are ironed out as easily as the DRM issue remains to be seen.

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