Cobalt is Mojang's first third-party game

If you ever wondered how to get your indie game really noticed, sign up with another, bigger (but still indie) company and get them to publish/distribute it for you. So far, it looks like that’s a winning formula for Cobalt, the brand new one from Oxeye Game Studio.

Previous games Harvest: Massive Encounter, Strategist and Dawn of Daria have all enjoyed a cult, but modest following – it looks like Cobalt is destined to be something bigger, thanks to a collaboration with Minecraft and Scrolls creator, Mojang.

Cobalt is an action game of running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, pinata-ing, passing, scoring… and even more rolling!

According to Oxeye, “it’s hard to be a metal face”, and Agent Cobalt has had enough. He’s been hanging around planet X9CSEC5.5B-blue, and has uncovered the Space Exploration Foundation’s lost colonisation ship, The Seed.

Of course, it’s not the placid discovery you might anticipate – the long-abandoned ship now full of secrets and enemies.

[img_big]center,8367,2011-08-18/bounty.jpg,Cobalt[/img_big]

Cobalt is due out later this year for PC, with Mac and Linux versions to follow. We’re promised a map editor at the same time as the full game, and a way of sharing and playing other people’s maps. Plus, the whole dea’s been designed for easy modding, so approach the game as simply a starting point.


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