This is how Tim Schafer pitches a video game

Tim Schafer’s next game started out as some sort of interactive storybook world, full of zombies, who had problems and want you to help solve them.

…at least, that’s what it started out as. In this new video from Double Fine and Warner Bros, we see a recreation of Schafer’s initial pitch to the publisher, as the seasoned developer figures out the new direction for his game.

We’ve been told that this is exactly how the pre-decision discussion actually went, by the way.

And that, my friends, is how Once Upon a Monster was born (and how to eat a cookie). Honest. Now, it’s an Xbox 360 exclusive which lets kids (and slightly older kids) use Kinect to explore the world, where we’re told the air is sweet.

Actually, there are six worlds to explore – and you don’t have to go it alone. Drop-in/drop-out co-op means your friends and family can join you at any time, and the action is all narrated by beloved Sesame Street characters.

We had a quick look at this one at E3 last month – and, honestly, that’s all the time we could spend with it. The booth was packed, with cynical, jaded old industry types fighting over each other for the opportunity to play alongside Cookie Monster. It was pretty impressive.

[img_big]center,7524,2011-07-12/Once_Upon_a_Monster_SeedPlanting_17.jpg,Cookie Monster and friends[/img_big]

Sesame Street: Once Upon a Monster is due out later this year.

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