Crysis 2 in line for DirectX 11, starting June 27th

When the first Crysis launched, back in 2007 (yes, that long ago), developer Crytek set out to create a game that would be a benchmark for high-end PCs. The minimum settings required for the game made computers around the globe cry out in pain, and even now, it’s still a pretty good way of testing what your rig is capable of.

Crysis 2, on the other hand – at least partially due to its console tie-in – was much more accessible, released on the ‘safer’ DirectX 9, and simultaneously making the game easier to get into for entry-level players, but less appealing for the hardcore who loved the original for its graphical achievements as much as the gameplay.

[img_big]center,1422,2011-02-28/bazooka.jpg,Crysis 2[/img_big]

So, now, Crytek are about to launch a compromise – the eagerly-anticipated DirectX 11 patch for Crysis 2, and we’ve got all of the information about what’s involved.

Crytek CEO Cevat Yerli explains that he feels this update is a present for fans.

This is much more like a gift to the high-end community.

And I think gamers will appreciate that. It lifts up Crysis 2 and gives a sneak peak of how PC gaming will evolve in the future, if you support a high-end preference.

Full 1.9 patch notes:

  • Added Contact Shadows
  • Added DX11 benchmark level
  • Added DX11 support for Crysis 2
  • Tessellation + Displacement Mapping
  • High Quality HDR Motion Blur
  • Realistic Shadows with Variable Penumbra
  • Sprite Based Bokeh Depth of Field
  • Parallax Occlusion Mapping
  • Particles Motion Blur, Shadows and Art Updates
  • Water Rendering improvements and using Tessellation + Displacement Mapping
  • Added Realtime Local Reflections
  • Added support for Higher Res Textures Package
  • Added various new console variables to whitelist
  • Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
  • Fixed issue in MP where player stats weren’t always saved at the end of a game
  • Fixed issue in MP where player stats would sometimes randomly reset
  • Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
  • Fixed issue with JAW rocket not firing through window’s containing broken glass
  • Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
  • Improved advanced graphics options menu
  • Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
  • Improved multi-GPU support
  • Improved Tone Mapping
  • Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)

Starting June 27th, you’ll be able to head over to the [surl=http://www.mycrysis.com/]game’s official website[/surl] and download DirectX11 along with some shiny new high-res texture packs – and the 1.9 update will be lurking there too.

[img_big]center,1422,2010-11-17/c2_screenshot_4_04092010.jpg,Crysis 2[/img_big]

Crytek was planning on making this one a surprise, too – but someone got their hands on the information a little bit early. Rather than trying to cover it all up and act like nothing had happened, the company bit the bullet and released all of the essential details a few days early. Good show, fellas!


This story was featured in Episode 19, Season 2 of playerattack News:

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