When the first Crysis launched, back in 2007 (yes, that long ago), developer Crytek set out to create a game that would be a benchmark for high-end PCs. The minimum settings required for the game made computers around the globe cry out in pain, and even now, it’s still a pretty good way of testing what your rig is capable of.
Crysis 2, on the other hand – at least partially due to its console tie-in – was much more accessible, released on the ‘safer’ DirectX 9, and simultaneously making the game easier to get into for entry-level players, but less appealing for the hardcore who loved the original for its graphical achievements as much as the gameplay.
Crytek CEO Cevat Yerli explains that he feels this update is a present for fans.
This is much more like a gift to the high-end community.
And I think gamers will appreciate that. It lifts up Crysis 2 and gives a sneak peak of how PC gaming will evolve in the future, if you support a high-end preference.
Full 1.9 patch notes:
- Added Contact Shadows
- Added DX11 benchmark level
- Added DX11 support for Crysis 2
- Tessellation + Displacement Mapping
- High Quality HDR Motion Blur
- Realistic Shadows with Variable Penumbra
- Sprite Based Bokeh Depth of Field
- Parallax Occlusion Mapping
- Particles Motion Blur, Shadows and Art Updates
- Water Rendering improvements and using Tessellation + Displacement Mapping
- Added Realtime Local Reflections
- Added support for Higher Res Textures Package
- Added various new console variables to whitelist
- Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
- Fixed issue in MP where player stats weren’t always saved at the end of a game
- Fixed issue in MP where player stats would sometimes randomly reset
- Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
- Fixed issue with JAW rocket not firing through window’s containing broken glass
- Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
- Improved advanced graphics options menu
- Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
- Improved multi-GPU support
- Improved Tone Mapping
- Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)
Starting June 27th, you’ll be able to head over to the [surl=http://www.mycrysis.com/]game’s official website[/surl] and download DirectX11 along with some shiny new high-res texture packs – and the 1.9 update will be lurking there too.
Crytek was planning on making this one a surprise, too – but someone got their hands on the information a little bit early. Rather than trying to cover it all up and act like nothing had happened, the company bit the bullet and released all of the essential details a few days early. Good show, fellas!
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