Formerly known as Ghost Recon 4, we’ve been hearing bits and pieces about the game since January 2009. It’s taken until now for us to really see what’s in store – and that it’s something pretty special.
Lead Game Designer Roman Campos Oriola brought us up to speed with Future Soldier‘s multiple innovations, multiplayer, weaponry, tactics, active camouflage, those drones and – of course – the amazing, Kinect-enabled Gunsmith technology that Ubisoft is so rightfully excited by.
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