There are plenty of people who explore as many side-quests in their RPGs as they can get your hands on, taking every option but the most straight-forward.
Then there are others, who barrel through, making choices that mean they get to the end sooner, and experience the absolute minimum the game has to offer.
Casey Hudson, Executive Producer on the Mass Effect franchise, explains what he means in a new interview with [surl=http://www.pcgamer.com/2011/05/17/bioware-on-how-your-choices-determine-mass-effect-3s-ending/]PC Gamer[/surl]:
And so all the different things that you do, if you do a little side quest, or you go off and do a major plot, these things contribute to the war effort. If you just rip straight down the critical path and try and finish the game as soon as you can, and do very little optional or side stuff, then you can finish the game. You can have some kind of ending and victory, but it’ll be a lot more brutal and minimal relative to if you do a lot of stuff.
“If you really build a lot of stuff and bring people to your side and rally the entire galaxy around you, and you come into the end game with that, then you’ll get an amazing, very definitive ending.
A handful of decisions you made in the original Mass Effect had an impact on its sequel, but Hudson explains that, come the third game, every major decision you’ve made over the trilogy will affect your experience.
So – the question now is: Did you save the Rachni queen, all the way back in the first game?
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