Video Interview: Tin Man Games

The Gamebook Adventures series, from Aussie developers Tin Man Games is making waves around the App Store, as more and more gamers fall in love with the blend of Choose Your Own Adventure, RPG and Dungeons & Dragons.

Company founder and Creative Director Neil Rennison dropped by playerattack HQ recently, on his way home from PAX East, and we had a bit of a chat over a coffee in a local cafe.

In a recent press statement, it seems that author Jonathan Green is just as excited to be working with Tin Man as Neil is to work with him!

“I am delighted to be working with Tin Man Games on their Gamebook Adventures series. In only a very short time Gamebook Adventures has made a huge impact on the worlds of interactive fiction and iPhone apps alike. Tin Man Games is a true trailblazer in the developing field of gamebook apps; they are really pushing the medium, making refinements all the time, and seeing how far they can take it.

“What makes Gamebook Adventures something special is that every app is a brand new adventure, a unique experience and something that offers more than traditional print titles have been able to in the past. I for one can’t wait to see where they take the medium of interactive fiction in the future.”

Character creation screen from An Assassin in Orlandes

Dynamic 3D dice rolling!

Each of the five currently-released books (An Assassin in Orlandes, The Siege of the Necromancer, Slaves of Rema, Revenant Rising and the new Catacombs of the Undercity) is available on iTunes for both iPhone/iPod touch and iPad. They’re all universal apps too, so if you buy the game for one platform, it will work quite happily on the other one!

Each game is stand-alone, you don’t need to have played the earlier titles to get into the action, and each one has its own little quirks and unique storyline. The sixth book – The Wizard of Tarnath Tor – is due to hit the App Store in a matter of weeks.

I’m currently making my way through the first book, and by “making my way through”, I mean “dying a lot”. Apparently that’s a design feature, when it comes to Gamebooks.

(Thank you to Café Indalo, in Goodwood, South Australia, for your hospitality and the fabulous Turkish Delight hot chocolate!)

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